Mongolia has a decent number of chokepoints, thanks to the abundance of rough cliffs throughout the map.

Steppe is a nomadic type random map featured in Age of Empires II HD: The Forgotten. Trees exist in neat amounts, typically medium-sized bunches.

They also cannot attack and opponents can see them moving in explored terrain, and they don't take population space. Since each player starts with a Horse instead of a normal scout unit, exploring the map is a bit different.

* Banking is removed. It can be a very interesting and dynamic map if you figure it out. Aside from this unusual start-up, each player is provided with normal start-up natural resources around their initial locations (2 Boars, 8 small herdable animals (Llamas or Sheep) or 6 Cows, 6 Forage Bushes, Gold and Stone Mines). That being said, the same strategy would work against the AI Turbo or not... play Huns, get to Castle, put up 2-3 extra Town Centers, 4-5 archery ranges, put all new vills on wood/gold with just enough on food to build more villagers, then crank out cav archers.

I know I can never manage as fast as the CPU or even a good player, but I can do a pretty good job. The map also starts with an additional three villagers, three houses and a horse in place of the scout cavalry. The outskirts of the map are covered with generous wood lines and the occasional extra gold or stone mines. 3 Yurts are provided nearby with each providing 5 population. Wild beasts like Wolves are completely absent on the map. * Coinage is moved to the Imperial Age Control of the water is also important as the fish provided is a great source of food. For a defensive playstyle, it is much better to go and take the forested edges of the map, as in these places walling is much more viable (however, the player's economy may struggle a bit without the extra food from the Deer).

Wolves are present and scattered, Relic number on the map is the standard and … This also means they can be a great defense against enemy rams. Recently I've been trying to win in a Steppe map against moderate CPU on turbo random map and I'm struggling to see how it's possible. Mongolia is a map that features rough cliffs and elevations, unusual for a steppe area. Steppe map vs. CPU, turbo random map Now I wouldn't consider myself a good aoe2 player, hell, I would say I only fall under the 'casual' category even after playing it for 10+ years. For those who don't know, on Steppe the CPU builds shitloads of houses and spams cavalry seemingly around the time they hit Imperial.

Steppe Lancers are most effective in large groups, as their range enables them to attack from behind another in a similar fashion to the Incan Kamayuk. In terms of layout, Steppe can be considered the nomadic version of Golden Pit except with an abundance of animals to hunt (Deer) in the center instead of Gold Mines. The map also starts with an additional three villagers, three houses and a horse in place of the scout cavalry. The downside to your idea would be that most of the playerbase would pick Arabia as their favourite and it would lead to Arabia 90% of time,especially at higher levels,thus map pool would lose its purpose. The outskirts of the map are covered with generous wood lines and the occasional extra gold or stone mines. You're not going to find a lot of people that play Turbo... pretty uncommon way to play. Gold and Stone Mines appear in regular numbers. It moves faster than a Scout Cavalry, but has much less Line of Sight. Often, the game ends before players can create Castles on the central steppe. Multiple invasions and attacks will occur and the flat terrain will provide an excellent and fast route for enemy military units to attack and massacre gathering Villagers.

Now I wouldn't consider myself a good aoe2 player, hell, I would say I only fall under the 'casual' category even after playing it for 10+ years. This river is a natural defense with just a single river path connecting the two sides. Revealing the map shows that after the initial first wave the CPU will send an unlimited stream of units towards your base and eventually starts sending siege and any further than that I don't know, I haven't lasted that long. Players must find this path and fortify it before their opponent can use it. I'll have to try the Huns strat, I might be able to pull that off. Building Castles and Watch Towers over vulnerable Villagers will provide some degree of protection, but unlike other maps, taking control of the central steppe will be very hard and defensive structures will often be destroyed from constant enemy raids. Since you start with 6 villagers, simply start sending the next ones to wood. I did nothing but build pikemen and a few archers in hopes to defeat the first wave but it's not enough. Steppe is a nomadic type random map featured in Age of Empires II HD: The Forgotten. Masses of Steppe Lancers work e… Press question mark to learn the rest of the keyboard shortcuts. r/aoe2: Community for AoE2 players. I'll let you know how I go, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. Recently I've been trying to win in a Steppe map against moderate CPU on turbo random map and I'm struggling to … The fact that each player starts the game with no Town Center may enable some civilizations (like the Persians) to perform a Town Center rush very early, but at a great economic risk.

ECL Southeast Asia Map Pack (grid) (by T-West) ECL Southeast Asia Map Pack (no grid) (by T-West) ECL Steppe (by T-West) ECL Sunburn (by Chrazini) ECL Team Acropolis (by T … However, the Horse may be left unnoticed by the opponents and keep scouting all through the game.

Builds are basically the same as any standard build.

I have been thinking about a similar idea. Sometimes I'll even play wonder race for something fresh. Similar to Golden Pit, hunting the animals may give the player or the team an economic edge, but it may come at greater cost. This overall design can encourage aggressive play throughout the early game depending on how teams choose to approach Steppe. However, Players are still lured to the central plains of Steppe for the extensive deer population despite not being able to lure with their horses, additionally most of the starting gold and stone mines are vulnerable in their player clearings.